Hironori Suginosugi.cc
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Technical · 2016

Animation Texture Baker

A Unity tool that bakes the vertex positions and normals of an animation into textures and plays them back on the GPU.

Featured in Unity Graphics Programming vol.3, a community-published technical book.

My role

  • A tool that stores vertex positions and normals in textures
  • Shaders that play the animation back from those textures (a Shader Graph version is included)
  • Published on GitHub under the MIT license