Technical · 2016
Animation Texture Baker
A Unity tool that bakes the vertex positions and normals of an animation into textures and plays them back on the GPU.




Featured in Unity Graphics Programming vol.3, a community-published technical book.
My role
- A tool that stores vertex positions and normals in textures
- Shaders that play the animation back from those textures (a Shader Graph version is included)
- Published on GitHub under the MIT license